Programming in C++

  • Programming Methods
  • Object Oriented Programming
  • C++ introduction
  • Data types, Variables
  • Operators
  • Structure of a C++ Program
  • Branching Statements – Goto Label, Break, Continue, Exit, Return
  • Conditional – If, If…Else, Nested If…Else, Switch…Case
  • Loops – While, do…While, For, Nested Loops
  • Introduction to Function
  • Defining a Function
  • Prototypes
  • Actual and Formal Arguments
  • Parameter Passing Techniques
  • Call by Value
  • Call by Address [pointer]
  • Call by Reference
  • Default Arguments
  • Function Overloading
  • Inline Functions
  • Class
  • Object
  • Encapsulation
  • Abstraction
  • Polymorphism
  • Static Binding
  • Dynamic Binding
  • Inheritance
  • Message Passing
  • Class Declaration
  • Access Member and Member Functions
  • Creating Objects
  • Differences between Class and Structure
  • Objects as arguments
  • Returning Objects
  • Static Members
  • Friend Functions
  • Friend Classes
  • Introduction
  • Defining Constructor
  • Comparing Constructor Member Function
  • Default Constructor
  • Argument Constructor
  • Copy Constructor
  • Constructor Overloading
  • Default Argument in Constructor
  • Destructor
  • Defining Destructor
  • Need of Overloading
  • Defining Operator Overloaded Function
  • Operator Overloading Rules
  • Overloading Unary Operators
  • Overloading Unary Operators using Friend
  • Overloading Binary Operators
  • Overloading Binary Operators using Friend
  • Overloading Other Operators
  • Introduction
  • Types of Inheritance
  • Single Level Inheritance
  • Multilevel Inheritance
  • Multiple Inheritance
  • Hybrid Inheritance
  • Base Class
  • Derived Class
  • Inheritance Scope
  • Protected Members
  • Virtual Base Class
  • Virtual Destructors
  • Hierarchical Inheritance
  • Container Class & Contained Class
  • Local Classes
  • Inheritance v/s Containership
  • Type Polymorphism
  • Dynamic Binding
  • Function Overriding
  • Difference between Function Overloading and Overriding
  • Need of Virtual Functions

Pure Virtual Function

  • Need of Template
  • Defining Template
  • Function Templates
  • Class Templates
  • What is Exception?
  • Need of Handling Exceptions
  • Types Of Exceptions

Exception Handling Mechanism

  • Hierarchy of I/O Streams
  • Istream Class Functions
  • Ostream Class Functions
  • IOS Class Functions
  • Manipulators
  • Hierarchy of File Streams
  • Opening a File
  • File Opening Modes
  • Sequential Access Files
  • Random Access Files
  • Command Line Arguments
  • Introduction to Graphic
  • Initializing Graphic
  • Graphic Drivers & Modes

Graphic Functions